

Added new perk “Better Lead Than Dead” for rifles which has 5 tiers and increases damage by 20,40,60,80 and 100%.Added new perk “The Outlaw” for pistols which has 5 tiers and increases damage by 20,40,60,80 and 100%.Added: Concrete Mixing perk that unlocks ability to craft a cement mixer and make concrete related items with construction level 20.Added The decapitator perk which has three tiers and increases a chance to decapitate with bladed weapons.Requires scavenging skills of 1,25 and 50. Added: New perk “Fast Eddie” which has three tiers of loot time reduction.Requires mining tool skills of 1,25,50,75, and 100. Added: New perk “Black Bart” which has five tiers of increased mining tool damage.Added: New perk “Pummel Pete” which has five tiers of increased blunt damage.Added: New perk “The Samuri” which has five tiers of increased blade damage.The final tier allows for no degradation. The fixer allows you to repair faster, use less repair materials and diminish degradation amount with each tier. Added: Per level (other)skill requirements for skills.Added: Slow Metabolism which slows how fast you burn calories, Run Forest Run which allows you to run longer before running out of stamina, The Human Camel which slows how fast you get thirsty, and The Health Nut which raises your minimum wellness and maximum wellness.Added: New Survivor perk that slows your metabolism.Skills are gained faster now in the early game. Along with this has come balance, tuning and improvements to how you gain skill. Skills and Perks – We’ve expanded and improved the skills system from 23 to nearly 50 skills and perk groups many of which have up to 3 to 5 tiers. Fixed: Floating buildings in Random Gen Worlds.Fixed: House can be spawned inside another in random gen.Fixed: RWG Shotgun Messiah floor tiles replaced with asphalt/gravel blocks.Changed: World Terrain Generation has been altered, should see more variation.Changed: Returned to old caves, added an extra branch with grotto but made tunnels shorter.Added: New locations to the random gen mix xml including a bandit like shanty town, a water works, cell towers, banks, islands, car lots, diners, and cemeteries.Random Gen World – Random Gen has also gotten improvements with more terrain variation, smaller biomes, better and more logical biome distribution, the return of the old cave systems, better rural hubs, and lakes! Added: Navezgane now has over 35 new player spawn points.Added a multitude of new locations to Navezgane including the new largest city Perishton, a bandit like shanty town, hidden snow cabin, Indian ruins, a water works, cell towers, boat docks, banks, islands, handmade caves, car lots, diners, and cemeteries.Navezgane World – Navezgane is nearly double the size, has a new sexy height map with higher mountains, deeper water and a new smoothing algorithm that makes the land and water much more natural looking. So without further ado here is the skinny on Alpha 14.
#7 days to die clay alpha 14 update#
We thought Alpha 13 was big with over 35 pages of release notes but alpha 14 has over 54 pages of bug fixes and release notes that have gone into this build so expect some great new stuff, a mega shit ton of bug fixes, as well as some nice optimizations.Īs always with an update of this size we recommend starting a new game. For those of you who felt 13 was a grind or that we peaked at 12 we have addressed a lot of issues with balance and grind and fixed hundreds of bugs.


We know it’s late but in our humble opinion it’s pretty great. The Fun Pimps would like to wish you all a Happy Easter and to celebrate we’ve served up a rather massive Alpha 14 update.
